21-08-2021, 10:30 AM
Musket and Rapier are two weapons that are used in combat.
This build has already seen some action in PVP, where it makes use of the Musket's range and the Trapper tree, which includes skills such as Stopping Power and Traps. It's going to be an extremely useful weapon for the endgame large-scale PVP that's expected to take place with the game's full launch. It's a good idea to pair the Musket with a weapon that allows you to escape from a tight situation. Some have suggested pairing it with a bow and employing the Evade Shot skill, as well as making use of the poison shot. The Rapier, on the other hand, is probably the best weapon because of its movement speed buffs and attack speed buffs when combined with Evade. It's a fantastic pairing with the Musket.
Build a rapier and a bow
In contrast to some of the other weapon builds that have already been mentioned, the Rapier and Bow combo makes use of both weapons. There's a lot. You'll be zipping around, applying Damage Over Time effects (poison and bleed), and switching between the two weapons on a regular basis. The Rapier trees, Blood and Grace, encourage the application of Bleed damage through the very first Tondo skill, as well as dodges and movement through the Evade skill. When using cheap new world coins, you'll want to start with Splinter Shot (which has a small area of effect) and Evade Shot, which pushes you back a short distance when you fire. This build's combination of Bleed, Poison, and extreme maneuverability makes it a fantastic PvP build for the foreseeable future.
Fire Staff and Ice Gauntlet are two of the most powerful weapons you can use.
This is yet another powerful PVP build, though it is also effective for leveling quickly. The potential damage output of the Fire Staff is enormous. However, in its current state, it is extremely mana intensive to maintain sustained skills. This is why you should pair it with the Ice Gauntlet. The Entombed skill in the Gauntlet's Builder tree gives a significant boost to mana regeneration for a short period of time. You are unable to move or perform any actions, and the tomb can be destroyed by another player, but thanks to the short 30-second cooldown, you can effectively maintain a constant state of mana replenishment. The Ice Gauntlet also compensates for the Fire Staff's lack of defensive abilities.
Both a spear and a bow
This is an intriguing combination that could probably benefit from some tweaks before the game's full release, but experimenting with these two weapons' massive damage output feels extremely satisfying. You must exercise caution, however, because there is no way out of trouble, and you have a severe lack of defensive abilities. A strong emphasis is placed on Penetrating Shot and its subsequent skills for the Bow (which leads down the Hunter tree), and on nearly maxing out the Zoner tree for the Spear. It deals a lot of damage, but you're basically relying on the combination of Evade Shot and Evasive Maneuvers to keep you safe in a dangerous situation. This build could be ideal for Expeditions, where you want to get through runs as quickly as possible, or for skilled PVP players who are excellent at kiting.
Different weapons scale off of different class attributes, such as Dexterity or Intelligence. For example, the Bow and Rapier should place a strong emphasis on Dexterity, whereas the Life Staff is entirely reliant on Focus. There are five different tiers of weapons available in new world coins. Some tier five weapons with a high level of rarity will come with additional gem slots, perks, and other buffs. There are a plethora of different gems that can be combined with weapons and armor. Some gems are associated with specific characteristics, so you might be able to find a gem that works perfectly for a specific weapon and a specific part of its skill tree. Just considering the sheer number of possible combinations, the amount of time spent developing the theory behind this is already staggering.
The leveling and weapon systems in New World are quite unique. Instead of leveling up your character as a whole, you level up your abilities as you use each weapon throughout the game. Mastery Points are a term used to describe these. This means that you'll be spending a lot of time with a single weapon throughout your entire playthrough. Different weapons encourage different playstyles, and you can use a primary and secondary weapon to construct more complex builds. Many of these weapons may be subject to change and balancing before the game's full release at the end of August.
This build has already seen some action in PVP, where it makes use of the Musket's range and the Trapper tree, which includes skills such as Stopping Power and Traps. It's going to be an extremely useful weapon for the endgame large-scale PVP that's expected to take place with the game's full launch. It's a good idea to pair the Musket with a weapon that allows you to escape from a tight situation. Some have suggested pairing it with a bow and employing the Evade Shot skill, as well as making use of the poison shot. The Rapier, on the other hand, is probably the best weapon because of its movement speed buffs and attack speed buffs when combined with Evade. It's a fantastic pairing with the Musket.
Build a rapier and a bow
In contrast to some of the other weapon builds that have already been mentioned, the Rapier and Bow combo makes use of both weapons. There's a lot. You'll be zipping around, applying Damage Over Time effects (poison and bleed), and switching between the two weapons on a regular basis. The Rapier trees, Blood and Grace, encourage the application of Bleed damage through the very first Tondo skill, as well as dodges and movement through the Evade skill. When using cheap new world coins, you'll want to start with Splinter Shot (which has a small area of effect) and Evade Shot, which pushes you back a short distance when you fire. This build's combination of Bleed, Poison, and extreme maneuverability makes it a fantastic PvP build for the foreseeable future.
Fire Staff and Ice Gauntlet are two of the most powerful weapons you can use.
This is yet another powerful PVP build, though it is also effective for leveling quickly. The potential damage output of the Fire Staff is enormous. However, in its current state, it is extremely mana intensive to maintain sustained skills. This is why you should pair it with the Ice Gauntlet. The Entombed skill in the Gauntlet's Builder tree gives a significant boost to mana regeneration for a short period of time. You are unable to move or perform any actions, and the tomb can be destroyed by another player, but thanks to the short 30-second cooldown, you can effectively maintain a constant state of mana replenishment. The Ice Gauntlet also compensates for the Fire Staff's lack of defensive abilities.
Both a spear and a bow
This is an intriguing combination that could probably benefit from some tweaks before the game's full release, but experimenting with these two weapons' massive damage output feels extremely satisfying. You must exercise caution, however, because there is no way out of trouble, and you have a severe lack of defensive abilities. A strong emphasis is placed on Penetrating Shot and its subsequent skills for the Bow (which leads down the Hunter tree), and on nearly maxing out the Zoner tree for the Spear. It deals a lot of damage, but you're basically relying on the combination of Evade Shot and Evasive Maneuvers to keep you safe in a dangerous situation. This build could be ideal for Expeditions, where you want to get through runs as quickly as possible, or for skilled PVP players who are excellent at kiting.
Different weapons scale off of different class attributes, such as Dexterity or Intelligence. For example, the Bow and Rapier should place a strong emphasis on Dexterity, whereas the Life Staff is entirely reliant on Focus. There are five different tiers of weapons available in new world coins. Some tier five weapons with a high level of rarity will come with additional gem slots, perks, and other buffs. There are a plethora of different gems that can be combined with weapons and armor. Some gems are associated with specific characteristics, so you might be able to find a gem that works perfectly for a specific weapon and a specific part of its skill tree. Just considering the sheer number of possible combinations, the amount of time spent developing the theory behind this is already staggering.
The leveling and weapon systems in New World are quite unique. Instead of leveling up your character as a whole, you level up your abilities as you use each weapon throughout the game. Mastery Points are a term used to describe these. This means that you'll be spending a lot of time with a single weapon throughout your entire playthrough. Different weapons encourage different playstyles, and you can use a primary and secondary weapon to construct more complex builds. Many of these weapons may be subject to change and balancing before the game's full release at the end of August.